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< KF1

Player Stats

The player has four stats which are independent from—but can be influenced by—their equipment and statuses. The four stats are as follows:

  • HP - The player's total health points
  • MP - The player's total magic points
  • Strength - The player's physical damage factor
  • Magic - The player's magical damage factor

Leveling Up

The player levels up by accumulating enough EXP by defeating enemies—the amount of which can be found in the Creature Table.
When the player levels up, their stats increase.

Equipment Stats

Both offensive and defensive stats use the same nine types. Three physical types—Slash, Cut, and Stab—as well as two elemental types—Holy, and Flame.

Physical Stats
Slash Cut Stab
Elemental Stats
Flame Holy

Weapon Stats


The stats of a weapon influence the amount and type of damage the player will inflict—split into Slash, Cut, Stab, Holy, and Flame.
The weapon stats are factored together with the player's Strength stat to determine the damage the player inflicts per melee attack.

Armor & Accessory Stats


Armor and accessories have set stat values.
Armor and accessory stats follow the same typing structure as weapons, but apply to the player's resistance rather than their offense. When a player suffers damage, the amount of damage they would receive is reduced by an amount determined by their defensive stats.

Every attack in the game inflicts damage of a specific type or types. When that attack hits the player, the damage of those types are compared against the player's defensive stats of the same types. The player then suffers damage based on the resulting calculation.
Example:

 The player is hit by attack with Stab and Flame damage types.
 The player is wearing armor which provides defense against Stab damage, but none of their armor protects against Flame damage.
 As a result, the player suffers the full amount of Flame damage, but the Stab damage they receive is reduced by some amount.

Strength Leveling

The Strength stat follows a simple rule for leveling.

  • Strength always starts at Level 1
  • Strength gains 1 Strength EXP when the player inflicts damage with a melee attack

Magic Leveling

Magic follows the same leveling rules as strength.

  • Magic always starts at Level 1
  • Magic gains 1 Magic EXP when it inflicts damage

The player can also increase their Magic level by consuming a Verdite item.

Sword Magic Stat Requirements

Weapons with Sword Magics have a level requirement for both Strength and Magic that must be met in order to use them.

Weapon Stat Requirement
Colichemarde 60
Flame Sword 60
Triple Fang 80
Moonlight Sword 80


Level Grinding

In order to grind levels, the player must find an area where hostile creatures respawn infinitely, and in a convenient location. The most convenient is the octagonal room found in the bottom-left corner of floor 4 with two respawning golems and a flying rock.

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