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About Magic

Available magic is determined by which rings are currently equipped. Casting a spell will remove one point of durability from the ring and empty the MP gauge. All magic is offensive in nature—there are no healing or utility spells.

Spell List

Magic Element Damage Description
Fireball Fire 58 Gathers fire particles and shoots a fireball at the enemy.
Burn Fire 298 Gathers fire particles into a large ball and burns the soul of an enemy.
Frozen Balls Ice 15×4 Gathers frozen particles into several clumps and hurls them at the enemy.
Ice Saber Ice 301 Gathers frozen particles into huge ice blade and hurls it at the enemy.
Queen Eyes Poison 80 Forms poison in air into two balls and shoots at enemy.
Dual Poison Poison 150×2 Forms poison in air into two balls and shoots at enemy.
Acid Shower Acid 20×3 Extracts acid from air and forms acid bubbles around enemy.
Corrosive Elements Acid 287 Draws acid from the air and engulfs the enemy in acid elements.
Judgement Holy 38×2 Summons spirits of light to pass judgement on demons of darkness.
Cleansing Ray Holy 333 Summons pure spirit to bathe enemies in cleansing light.
Slayer Dark 58 Summons 4 dark spirit swords and thrusts them into enemy's heart.
Unholy Spirit Dark 289 Summon spirits of destruction to pulverize dark spirits.

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