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About Magic
Available magic is determined by which rings are currently equipped. Casting a spell will remove one point of durability from the ring and empty the MP gauge. All magic is offensive in nature—there are no healing or utility spells.
Spell List
Magic | Element | Damage | Description |
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Fire | 58 | Gathers fire particles and shoots a fireball at the enemy. |
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Fire | 298 | Gathers fire particles into a large ball and burns the soul of an enemy. |
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Ice | 15×4 | Gathers frozen particles into several clumps and hurls them at the enemy. |
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Ice | 301 | Gathers frozen particles into huge ice blade and hurls it at the enemy. |
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Poison | 80 | Forms poison in air into two balls and shoots at enemy. |
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Poison | 150×2 | Forms poison in air into two balls and shoots at enemy. |
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Acid | 20×3 | Extracts acid from air and forms acid bubbles around enemy. |
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Acid | 287 | Draws acid from the air and engulfs the enemy in acid elements. |
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Holy | 38×2 | Summons spirits of light to pass judgement on demons of darkness. |
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Holy | 333 | Summons pure spirit to bathe enemies in cleansing light. |
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Dark | 58 | Summons 4 dark spirit swords and thrusts them into enemy's heart. |
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Dark | 289 | Summon spirits of destruction to pulverize dark spirits. |