< ST1
About Magic
Available magic is determined by which rings are currently equipped. Casting a spell will remove one point of durability from the ring and empty the MP gauge. All magic is offensive in nature—there are no healing or utility spells.
Spell List
Magic | Element | Damage | Description |
---|---|---|---|
Fireball | Fire | 58 | Gathers fire particles and shoots a fireball at the enemy. |
Burn | Fire | 298 | Gathers fire particles into a large ball and burns the soul of an enemy. |
Frozen Balls | Ice | 15×4 | Gathers frozen particles into several clumps and hurls them at the enemy. |
Ice Saber | Ice | 301 | Gathers frozen particles into huge ice blade and hurls it at the enemy. |
Queen Eyes | Poison | 80 | Forms poison in air into two balls and shoots at enemy. |
Dual Poison | Poison | 150×2 | Forms poison in air into two balls and shoots at enemy. |
Acid Shower | Acid | 20×3 | Extracts acid from air and forms acid bubbles around enemy. |
Corrosive Elements | Acid | 287 | Draws acid from the air and engulfs the enemy in acid elements. |
Judgement | Holy | 38×2 | Summons spirits of light to pass judgement on demons of darkness. |
Cleansing Ray | Holy | 333 | Summons pure spirit to bathe enemies in cleansing light. |
Slayer | Dark | 58 | Summons 4 dark spirit swords and thrusts them into enemy's heart. |
Unholy Spirit | Dark | 289 | Summon spirits of destruction to pulverize dark spirits. |