< ST1
Basic Stats
Unlike other games stats do not increase by earning experience points. Instead defeating an enemy permanently increases certain stats depending on enemy. Stats can also be increased manually via Soul Pods.
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Detailed Stats
Stats displayed on equipment info screen. Derived from base stats.
Name | Explanation | Affected by |
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HP | Current health/Maximum health | Strength, Speed, Defense, Balance, Slash, Smash, Pierce |
MP | Current magic/Maximum magic | Spirit, Focus, Harmony, Purity, Particle, Melting, Soul |
Weapon Attack | Minimum and maximum attack power | Maximum HP, One of: Slash/Smash/Pierce |
Magic Attack Right/Left | Attack power of magic equipped in respective hand | Maximum MP, One of: Particle/Melting/Soul |
Armor Defense | Defense against physical hits | Maximum HP, Maximum MP, Defense (excluding shield), Balance |
Magic Defense | Defense against magical hits | Maximum MP, Maximum HP, Harmony (excluding shield) |
Shield Defense | Shield's defense against physical hits | Maximum HP, Shield's Defense |
Sheild Magic Defense | Shield's Defense against magical hits | Maximum MP, Shield's Harmony |
Attack Speed | Power gauge recovery speed | Speed |
Magic Speed | Magic gauge recovery speed | Focus |
Impact Resistance | Recovery speed from staggered state | Balance |
Status Recovery | Recovery speed from status ailments | Purity |
Equipment Weight | Current/Maximum equipment weight | Maximum HP |
Equipment Effects
Certain items provide additional effects when equipped. They include:
- Increasing elemental attack (weapons and rings) or defense (armor, amulets, bracelets).
- Illumination — Illuminates area. Same effect as Bottle of Light.
- Darkness — Reduces visibility similarly to a status ailment. Likewise illuminating items like torch will have no effect.
- Magic Seal — Magic cannot be used as long as the item is equipped. Spirit Book must be used to make magic available again.
- HP/MP Recovery — HP/MP will recover passively up to half of maximum value.
- Status Recovery — Status ailments will recover faster. Does not affect curse.
- HP/MP Drain — Regain some HP/MP when damaging an enemy.
- Critical — Increases chance of an attack to deal double damage.
Status Ailments
Posion drains HP with time. Stackable, will increase the amount if HP drained per tick and change color of the icon from white to yellow to red.
Paralysis makes character unable to move, use physical attacks and shields. Stackable, when turned red will prevent using magic, moving camera, and opening menu.
Dark limits visibility. Light producing items like Torch have no effect while ailment is active.
Weight decreases movement and attack speed.
Curse drains HP and MP with time. HP drain is slower than when poisoned.